EXIT 200

 
Home
The Onion
Strong Bad
LFG Comic
Dilbert
P V P
xkcd
Sinfest
A Softer World
MegaTokyo
Penny Arcade
Errant Story
Irregular Webcomic
Queen of Wands

Japan-A-Radio
GameFAQs

Thunderbirds
NHL Schedule

Archives:
Thursday, July 31, 2003
  The Gnostica thing certainly looks interesting. I think we should sign up.

I'm going to see if I can find out who these people are... Oh, that was easy.. Tim Clancy. I'm a little less optimistic about the thing now, but it could still be ok.
Wednesday, July 30, 2003
  Hey, Tyson showed me this the other day...it looks like a pretty interesting set up for a long term Larp. Aside from the fact that they draws ideas from Gnosticism (my favorite whacky christian mythos), it seems to do what the Cam has failed miserably to do...design a system for long term play prior to implementation, and use technology to provide a common interface. I was thinking that it might be nice for Cheddar Team to apply for the beta, if enough of us show interest.
Gnostica
Thursday, July 24, 2003
  Just got merchant. and i have one skill to go before master artistan. If anyone wants to drop some items in for me to sell for you set them up as 1cr offers and drop me a e-mail ingame on how much you want to sell them for.


Cory
  Personally, i would take the Master Smuggler route. They are adding a lot to teh game still, expecially spacecraft. Currently, there is no support for flaying, etc. But I would imagine they will add a bit of it to Smuggler, if anywhere.

Personally, I'm avoiding creature handler cause it's vastly overdone, and I was avoiding comando bcause of the balance problems they are having with their weapons.

Chef looks really good though, but the extra 15 just for a novice base profession is harsh.

If your looking for pure combat effectiveness, I would grab up pistoleer, or Creature handler. If looking to gamble on whats available in the future, master smuggler.



I am going through the same thoughts now too, if I master Bounty Hunter, I am left with 33 points. Or, I could just focus on Carbines, and get a good chunk of carbiner tree as well.

Other options I am considering are keeping my surveying 4, just for something to do whiel I am afk, and as a cover profession for Bounty hunting. (Since i can run around as a "Surveyor")


  I am considering where I want my character to go. Right now I do lots of stuff, but could live without quite a bit of it. The absolute minimum I want is master pistoleer, underworld 2, dirty fighting 4, exploration 4 (and any prerequisites for those), and leaves me 71 skill points.

Master Smuggler will cost 34. I don’t particularly want the remaining things in smuggler, but the title would be cool. Ranged support 3 is 9. It is not essential but potentially useful.

If I master smuggler and drop ranged support I will have 37 points to throw around. If I drop master smuggler and keep ranged support I have 62 points to spend. Neither keeping nor dropping both pencil out to anything worthwhile. There is the potential that they will un-nerf underworld 4, in which case it might be really cool. All of the 62 point options, possibly excluding commando would easily survive the loss of 5 points required for that though. So here are the options that might intrerest me:

Chef
37 points gets me novice chef
62 points gets me any specialty at 4 and cooking at 3

Creature Handler
37 points gets me creature empathy 2 and creature management 1
62 points gets me creature taming, empathy, and management 4

Commando
62 points gets me one skill at 4

Squad Leader
62 points gets me 3 skills at three. (no cool title though)

So anyone have any thoughts?

Tuesday, July 22, 2003
  Do you have a great love of Condiments? well go here
Wednesday, July 16, 2003
  Jon wanted me to post this address and if you're not using this software I strongly recomend that you do, especially if you spend a decent amount of time on the net. The company is LavaSoft, the program is Ad-aware and it's free to download.
Tuesday, July 15, 2003
  See Erik, I told you sticking with architect could pay off in the future.
Monday, July 14, 2003
  The refreshing breath mints that make you want to shoot things after a game of Magic, Mentos.
  Real life

Just thought that this was worth a read.

It's a review of "Real Life", reported as the most popular MMORPG. It does seem to give a pretty good preview =;-) "Typically, a character will learn of the numerous viable career paths available by undergoing schooling. This can be a long and tedious process, equivalent to the sort of "level treadmill" monotony that characterizes almost all MMORPGs."
Friday, July 11, 2003
  Haha now we have Dennis the SWG sweep is compleate. I am in favor of a cheddar theamed name. and as a non-human I think I am going to prpbably side with the rebels un-less I can work bothsides against the middle. but worry not Geoff I will be by your side killing all the Jedi I come across other then Lord Vader
  I thought I'd look for Star Wars food, see if there was any Cheddar equivalent. I didn't find any actual Star Wars universe food, but I did find pictures of Episode I promotional food packaging, including French Cheese Boxes.
  Hrm. A name. The pain, of remembering a name....

Does it burn like hygeine?

Rebel Scum?
Soap Scum?
Pond Scum?

If you take a name that fits the Universe, you all need to decide what your group focus is. Can't be a bunch of imperials named Rebel Scum.
If you want to use a name that covers everything that the group might do, in and out of the game, stick with the Cheddar. It's never failed us before.
  As our hodge-podge of players looks to become a hodge-podge group of players the question has come up, what's our name?

While I do like to default to Cheddar Team for stuff like this, I have to admit it's not very "Star Wars". Can anyone with a larger knowledge of the SW universe come up with a better cool name?
  Not that I'll be playing SWG any time soon, if I ever play at all, but I think you guys should split between the Rebellion and Empire. That way you have built in spies. You can share information about unimportant actions, giving your friends a chance to be hero for their side and earn promotions. Also, if you're ever captured, you've already got someone on the inside to help you escape, or make sure you're one of the prisoners involved in a hostage swap. It also allows people to pursue the best options for their characters. Anyway, that's my random opinion.
  Well, got the cable modem all figured out and started up our new characters last night. Can't for the life of me rembmer the names of our guys, but I'll drop a tell if I see you on.

I'm working on a Bounty Hunter, M'Cori is working on a Combat Medic. I think we managed to pick two of the harder ones to get.

Anyway, I was hoping to go Imperial, but would prefer to stay as a group. I just worry that the Rebels are a bit over represented. (Looks like polls are saying ~70% of people plan on going rebel.)
Besides, I want to be a stormtrooper, thier armour looks great, and I want to shoot Luke a few times.

I'm hoping to be on quite a bit Sunday and next week during the evening, gettnig past the hump of suckage before being able to kill thing, if anyone wants to meet up somewhere, let me know. We're both currently working out of Kor Vella on Corellia (sp?), but if we do decide to go Empire, I'll try to move to Bestine on Tantoine, it's set up pretty nicely for the Empire missions.
Thursday, July 10, 2003
  Currently I'm working up to Novice Architect about as quickly as I can, where I'll keep chugging along until I get Master and the ability to build Guild Halls (so, if anyone wants a house or harvesters, or anything like that, just let me know). I'm running both Rebel and Imperial missions when I can find them, and I'm thinking of joining the Rebels as the Imperials don't like non-humas, and I can find the Rebel mission terminals, whereas I can't find the Imperial ones.
  So, you don't have a $90,000,000 budget for special effects? Not a problem. Check out the ultimate in do-it-yourself Matrix-style bullet time action with Uber-Ping Pong!
  buying tickets soon for the saints/hawks game...last call
  Yea, once you get a group together, say 8 people, and all take your two destroys in the same direction, the money and xp really flows.

Anyway, I' be up for setting up some kind of group thing. I'd certainly like to make sure we all end up on the same side of the war. Raiding cities was one of the most entertaining things I found in the beta. Bestine (big imperial place) was constantly sending groups to hit Anchorhead (rebel foothold on tantoine).

I'm not sure whic we'd prefer though. Playing rebel is pretty hard, since most large cities have an empire presence. But actually suceeding as a rebel seems like fun. Originally I was going for an Empire Bounty Hunter, training specifically to help keep the jedi population low =;-)
Wednesday, July 09, 2003
  ok this is just not fair, ya'll finally start back on EQ, then POOF no more, no i gotta buy Star Wars. jeez
  Oh yeah once you get the hang of money it flows like water. within in hour of creating Abu I had mim weave armor and an awesome rifle. With cash to spare. Even as a wuss, if you do it right, you can do destroy missions from the get go, 4k an hour bare minimum and all the combat xp you could want.

The trick is learning what are good targets for you, on corellia start by only taking missions that target the frog looking guys, then progress to bunnies and butterflies (this game is sick I tell ya), leave the rats/vynocks for a couple levels. If the missions they offer are too tough (rebel missions constantly had me going after red targets) just equip your worst weapons (for many that would be your hands) mission difficulty appear to be 5+ ranks in the weapon you have equipped, so if you have marksman and brawler your minimum will be 6, my smuggler in training had to carry around a knife to get missions lower than 8

Once you get to the target take out all the guarding creatures and slowly start attacking the lair, once more guards appear stop and deal with them. Trying to finish off the base while being attacked was my big mistake early on. Sometimes I have to rest mid mission but even so walking time is still the slowest part of the sequences, but if you choose 2 missions near each other even that isn't so bad.

I am stoked for this game, in a way I don't think I ever was for EQ. Not sure why, it's the deep seated phychological training I got from actions figures, Lucas had this planned all along, but the gameplay really lives up to the license, which I hadn't expected. We need to consider whether we want to be our own PA, Horn our way into Erik's PA, or just exist below the official radar as a group of chums.
  Proof there might be something to all those superstitions about Friday the 13th
  SWG - We've all recently made new characters on the Corbantis server.

Arisko - Me
Abu-bakr - Chas
Tu'Yu - Jon
Jynjyr - Cory
  I think our server of choice is Corbantis My character is Tu'yu

Erik what do you think of a SWG page

- Moslty I think we've made a lot of spin-off pages and they haven't gone anywhere and blogger's been acting funny recently so I wouldn't want to make a new blog until I've figured out what's wrong with the existing ones.
  Star Wars

OK, I've been playing it for about two months now (all of the last stage of beta, and bought it when it came out.)

My final verdict is that Star Wars will be an extremely cool game, much better than EQ, in about two months. I'm not sure if they ran out of dev money, or got impatient, but it still feel s like the beta, lots of problems and lots of changes being made still.

The game itself is set up much better though. The skill system is great, crafting is really, really well done, and combat is pretty much the same as EQ, but ranged.

As for money, Charles. If you really need cash, do delivery missions, then just jump onto shuttle ports to fill them. Try to get two with about the same end point, so you only need one shuttle trip. You can get the ~1000 rewards for the two missions every 15 minutes or so. And as for training, ask around, almost always someone will be willing to train you, often for free, occasioanlly for tips. Later skill levels require apprenticeship xp, which can only be bought by training other PC's

Anyway, once I figured the system out, I was hooked. Let me know if you'd like help with any info or anything.

Also, what server are people on? I set up on Bria, but M'Cori and I are both gonna start new characters tonight, and would like to be able to play with y'ins.
Tuesday, July 08, 2003
  Experience Star Wars in the way it was truely meant to be seen... ASCI!

On you PC, go to the Start menu
click on Run
In the box, type telnet and then click Ok
When the command line appears type
open towel.blinkenlights.nl
Hit Enter, and enjoy!
Friday, July 04, 2003
  I think it looks good. you can revise you character at pretty much any time, the only choice you are stuck with is race. Most people are going to be very diverse. Perhaps too much so in fact. Looking I think I could master every basic career in less time than a single advanced career, I really want to work towards smuggler, but in the time I can get one step closer to smuggler I can become one hell of a craftsman. Advanced careers have undergone some tweaking, and will probably continue to do so. Cash seems very very rare, I got 700 last night for a mission that took me 4 hours (could have done it in two) Probably why everything is so cheap on the bazaar (omg that rocks, though the auctions last way to long for a game). But level 2 training costs 1000 man that is high for the rate at which you gain cash (someone taught me level 2 for 'free' I gave them 100) I think it has far more possibility for roleplay, what with thier being a game effect from strippers ;-) I'm pretty convinced, and I have a hard time believing that city of heroes will outdo it. As jon said it is som much better than the EQ of 3 years ago, and with the lessons the company has learned I imagine they will get up to speed very fast. within three months I think it will blow EQ away for gameplay. the graphics are amazing for the system usage.
  Ok first let me admit that I am a Star Wars geek, I still refuse to believe that episodes I&II where bad movies. other then that though I think that SWG has the potential to be a great game. right now though it is rough and unpolished the servers are unreliable and I think that it has a lot of sharp edges to snag your fingers on. all that said I think that SWG is a better game then EQ was when we first bought EQ years ago. but that SOE has made EQ a better game then SWG is now. or at least enough people all ready own EQ. on the other hand I think we will only get Cory to stop playing SWG when we pry his mouse from his cold dead hand
Thursday, July 03, 2003
  Alright MMORPGers.. it's been out a few days, what's the verdict on Star Wars Galaxies? Is it better that Everquest? Is it the Cheddar Team Game of the Future (at least until City of Heroes comes out)?
  perhaps we need a Send Cheddar Team to the Olympics fund
Wednesday, July 02, 2003
  Start saving now, 2010 Winter Olympics to be held in Vancouver. Olympic Hockey, anyone?
Tuesday, July 01, 2003
  Celebrate, It's Canada Day!
  Gamasutra

City of Heroes
CoH - Black Spiral
CoHComics.com

World of Warcraft
Thottbot

Blood Bowl
Duel Masters